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Post by Flask: Lord of Fire on Mar 2, 2004 0:54:55 GMT -5
Seventh Power-
Salamander Spirit- The spirit of the Salamander is part of Flask. This sprit is very close to a Dragon, a creature of ancient fire magic.
Flask can use the spirit to change himself into something much like a Dragon. His scales are blazing red and fire surround it constantly.
He can breath fire and do most of the things that a Dragon can but also gains a overwhelming wish to burn things.
As an added effect Flask can make use of the spirit's strength, giving him supernatural strength in his angel form.
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Post by Flask: Lord of Fire on Mar 23, 2004 13:23:29 GMT -5
Eigth Power-
Enriched Arcana- Flask's magic has grown extra potent from the rising spirits in his body.
The Fire Lord's control and creation of fire has become so great it is basically without limits.
All Flask's fire magic is supercharged, dealing half fire damage, and half divine energy. Even things resistant to fire normally will burn under Flask's attacks.
Rocks burst into flame, metal turns to ash, and people... well, you get the idea.
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Post by Flask: Lord of Fire on Mar 23, 2004 13:29:02 GMT -5
Ninth Power-
Fire's of Rebirth- Powerful healing magic that uses fire to undo injury by burning away the injury without harming the one being healed.
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Post by Flask: Lord of Fire on Mar 23, 2004 13:31:55 GMT -5
Tenth Power-
Native Deity- Flask's connection to fire and his powers, focused through the spirits within him and the lengering energies of the gods and spirits he has fought, have forged new powers.
While he is on the plane of Earth he can act as a Deity, placing him on par with other spirits and gods. Though he is not a high level god he can now stand on equal ground with Demi-Gods, Spirits, and Lesser Deitys who travel to Earth from their home plane.
This power also give Flask a sort of home feild advanage anywhere on Earth. Since he counts as a God on the realm of Earth the Earth will not harm him. As such he is immune to weather effects and most natural forces like wind, lava, lightning, and that sort of thing. Swords and other metal or stone objects will not damage him unless treated with magic or weilded by a magical force.
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Post by Quan Xu / Quan Ji on Mar 23, 2004 19:31:39 GMT -5
Thou art pulling out all thy stops my friend. Preparing for a fight art thou?
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Post by Metsanneitsyt on Mar 23, 2004 23:31:32 GMT -5
Oh, he'd better, 'cause when my character finds out that he's helping Red Infinity... ::cracks knuckles::
LOL...hey, don't pay much attention to that. I just thought it'd be funny if I posted that.
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Post by Flask: Lord of Fire on Mar 24, 2004 0:49:25 GMT -5
*glances in all directions and leans closer*
Um, did you read out Chi-kage? The reason we're allowed to exist is because they think we're working with them.
My plan sort of back fired. I think I can get Peter to throw down a little, make it look real, convince Violet, and then move on.
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Post by Metsanneitsyt on Mar 24, 2004 11:56:27 GMT -5
Hmm...I think that may work... ;D
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Post by Peter "The Owl" on Mar 24, 2004 12:02:03 GMT -5
Not really. I'll just kill him. I don't fake fights. I want the Kegai dead, I'd be happy to have an excuse to finish one.
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Post by Metsanneitsyt on Mar 24, 2004 12:05:17 GMT -5
Okaay...it might not work...
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Post by Peter "The Owl" on Mar 24, 2004 12:06:21 GMT -5
No no, it works very well. For me.
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Post by Flask: Lord of Fire on Jun 2, 2004 22:42:39 GMT -5
Eleventh Power-
Solar Flare: Flask forms an aura of soul fire around himself and places a hand on either side of it, charging one positivily and the other negativily, then slamming them together.
This is the same as a solar flare on our sun, only smaller, but it still packs the same punch. The resulting magnetic spiral pushes forwards, drawing the focused, supercoiled soul fire with it.
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