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Post by Peter "The Owl" on Feb 20, 2004 18:19:02 GMT -5
Xenoframe-
Based on technology similar to Peter's immortal extract crystal this "frame" is a quasi-material exoskeleton created form use against deities and higher beings.
The frame takes form when Peter encounters a highering being, normally beyond his power to combat. Metalic material covers his forearms, shines, and forms a vest under his coat. His eyes fade to white orbs and his voice takes on an echoing effect.
While the frame is active Peter's weapons effect deities and the like as they would normal beings. It also puts him on equal standing in speed and power, allowing him to dish it out and take it when fighting these normally unbeatable foes.
The frame can not be controlled, it actiates on it's own when Peter fights a higher being. As such he can neither turn it off or on at will, only work with it.
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Post by Peter "The Owl" on Mar 15, 2004 0:34:30 GMT -5
Clarvoancy-
Peter's senses extend beyond himself. He can see, hear, taste, feel, and smell over a greatly extended distance.
He can feel objects and see the psycic impressions left on them by people. He can read the past and sometimes even get hits on the future.
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Post by Peter "The Owl" on Mar 15, 2004 0:37:34 GMT -5
Warped Reality-
Peter can extend limited control over the threads of reality, bending the effects over events and changing things.
He can stop bullets in the air or pass through walls like water, all things are relative.
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Post by Peter "The Owl" on Apr 3, 2004 11:31:51 GMT -5
14th
Psuedoskin- This high tech synthetic skin is worn over every square inch of the host's body. The skin creates a high density impact barrier, as well as additional heat resistance.
Simply put, the skin prevents blades from cutting into the skin and keeps fire and other hot/cold things from burning the wearer.
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Post by Peter "The Owl" on Apr 3, 2004 11:35:34 GMT -5
15th
ExoShell- A forcefeild powered off Peter's main reactor. The field, when activated, extended in a eight foot diameter sphere around Peter.
The sheild can be projects in a different place if it needs to be. Peter can shift the shell to protect another person should the need arise.
The design of the sheild keeps things out but not in so weapons can be fired out.
The final function of the shell is the ability to invert the field, that is let things in but not out. When projected over another person this is a useful skill, as it for a perfect prision cell.
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Post by Peter "The Owl" on Apr 27, 2004 3:20:22 GMT -5
16th
Locked Shot- Bullets from Peter's guns will curve in their course to strike enemies. This means that diving aside, running while shotting, or anything except complete cover is basically useless in dodging the Hunter's shots.
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Post by Peter "The Owl" on May 3, 2004 19:49:39 GMT -5
17th
Auto switch- Using the captured technology from Fate, ammunition in Peter's guns is now animorphus. He can change between specialty rounds (ie silver, iron, normal, or explosive) by simply stating or thinking what he wants them to become.
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Post by Peter "The Owl" on May 3, 2004 19:53:30 GMT -5
18th
Discharger- Using the information collected on Hope 98 and Geshtal, Peter's main generation device can be used to create a highly effective offensive weapon.
Energy is charged and released via the hands in varying amounts based on surface area used. A finger results in a single shot, the palm of a hand a large blast, and both hands in a beam cannon capable of punching through most armor when stasained.
The shots use one of two energy systems resulting in either a compression or kenetic blast. Compression shine blue and deal blunt force damage, generally nonlethal. Kenetic is red and explodes on contact with the target.
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Post by Peter "The Owl" on May 24, 2004 17:12:04 GMT -5
19th
Nanomachines-
Microscopic machines that contain the basic information on the elements of earth.
They are able to analize and create new cells and tissues, making them the perfect medical device.
When used, they appear to be a silvery cream. This cream should be spread over the wounded area, allowing the nanomachines to analize and repair the damage.
Since they can also create any of the elements on the periodic table they can also be used to repair machines and vitually all other materials.
As the nanomachines work they use up their internal power supply (what they use to generate the elements and cells). Once this supply is gone the machine breaks down into it's basic componants and is either brushed off the item or disolved in the human blood stream harmlessly.
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Post by Peter "The Owl" on May 31, 2004 1:10:03 GMT -5
20th-
Impowered Charms-
Peter carries dozens of charms, gems, and pendantes at all have special effects. All are of legendary power. Peter creates them using his knowledge of magik from LIF's database and from the spell books he's found. The charms and stuff are almost entirely for defense.
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Post by Inuyasha on Jun 3, 2004 21:41:55 GMT -5
Inuyasha walks up.
Hello Peter you said i should come here so you can teach me some stuff. So here i am teach me some stuff.
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Post by Peter "The Owl" on Jun 5, 2004 13:40:26 GMT -5
Start a side quest for the training and I will teach you all you need to know.
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Post by Inuyasha on Jun 5, 2004 20:20:05 GMT -5
Ok.
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Post by Inuyasha on Jun 14, 2004 20:54:17 GMT -5
Peter hello i have been waiting for a respnose from you. So hurry up about that.
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Post by Peter "The Owl" on Jun 20, 2004 20:10:48 GMT -5
21st
Final Augmentations-
The final step in Peter's ongoing process of augmentation, created using technology aquired from Fate and Hope's highly advanced designs.
His physical muscles have been replaced with mechanical beings, the same nano machines which are used in the medical patches.
The machines have been upgraded to replace existing biological components, making human muscles obsolete. This means many things for Peter:
-This natural limitations have been removed. The nanomachines will continue to grow and increase their (and his) power with every movement.
-The nanomachines analize and adapt with each action or attack, feeding the information directly to Peter's ROM and CPU for instant reaction. This means that Peter's timing and reflexes constantly improve and that each time he sees, is hit by, or in any way takes in an attack or actions his nanomachines improve his reaction to it, making it less effective.
-Peter's natural healing has been replaced by the nanomachines regeneration. They reform at an alarming rate, fixing surface damage with ease. Because the machines keep Peter alive and all machines are the same, loosing organs or nerves does nothing to stop Peter.
-They machines work with existing systems, heighting them beyond their old limits. In short, all Peter's old powers become stronger.
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