Post by Sgt. Marbo on Feb 16, 2005 18:09:19 GMT -5
Name: Sly Tucker Marbo
Age: 27
Race: Clone (human)
Nationality: American
Gender: Male
Alignment: Republican Capitalist
Organization: FRA
Occupation: Soldier
~Rank: Sergeant
Weapons: 4" blade designed knife, HK USP Mk23
Stats:
~Intelligence- 143
~Strength- 143
~Charisma- 143+50
~Spirit- 142
~Defense- 143
~Endurance- 143
~Speed- 143
Powers:
Intuition: He can immediately know specific details about someone just by looking at them. He knows, in a few seconds, if they're right or left handed, their weight, height, hidden weapons, defense capabilities, true gender, sexual preference, etc, etc.
Active Reconnaissance: Through years of training, he's learned to actively survey everything around him anywhere he goes. He might see something threatening or lethal in nature while no one else does; after a few seconds he's the only one alive. Within 3 seconds of entering a room, he'll have an emergency escape plan. He knows exactly how many people are in the room, what they're doing, where they are, and depending on the number of people used his special intuition on each of them in a very short time. He knows where a weapon would be hidden. Amazingly, his mind has learned to speed up above normal human brain functioning speed. While he's talking to someone, he's still aware of everything around him. He not only uses his eyes, but his ears, nose, & skin too. He can remember things he senses also. Sometimes they're really stupid, like how many napkins there were on the floor, what size belt the speaker at the hearing wore, and the type of glass the guy in the corner was drinking from…yesterday.
Leadership: As an elite, when he works with other allied soldiers, hunters, or operatives, he can take command and they'll respect his authority and responsibility. They'll follow his orders, and they'll support his decisions. Marbo's Charisma is increased by 100 when he's around soldiers, hunters, or likewise agents of the FRA & allies.
Weakness:
1: The inability to be casual; he's perpetually stuck in the military mannerisms. He can't be taken anywhere informal or relaxed; half of the time he most always sounds off with a pair, and always stands at some parade position. He usually never sits unless to eat, or unless he's ordered to.
2: Shell shock, a psychological condition, has messed him up pretty bad. He's only comfortable with a weapon. It's made him a light sleeper. He's got an itchy trigger finger, and quick on the draw; among many many other symptoms and affects.
Appearance: 5'11", 200 lb, very dark tan, muscular, bald to very dark brown, clean shaven to rough, brown eyes, camouflage combat fatigues, shirtless to camo sleeveless T and/or vest to camo fatigues, combat boots, finger/less camo gloves, camo bandana or a green beret, intersystem comlink earpiece and throat-mic, & either black eye grease or camo paint. He may or may not choose to wear armor, depending on the situation and intel.
Personality: Sly Marbo could be an elite single soldier force. He can take care of himself in the field, very independent. Marbo is very military operation oriented. It's hard for him to speak to anyone in a casual manner. This boy has been warped by combat to the point that he's only really comfortable with a weapon in his hand. Suffering from a case of shell shock he's also edgy. With a short temper & individual mindset, he's headstrong. It's incredibly difficult for complete strangers to give him orders. He resents them telling him what to do or threatening his allies and partners. Many times, these strangers suffer a disproportional high number of 'accidents' when serving with him.
Story: Cloned from the DNA of United States Special Forces hero, Captain Tucker Price, Marbo was born to be a soldier. His cell was reconstructed in Fort Bragg, America. From birth, in the same location, he was bred to kill. Trained in every combat situation: day, night, dry, soaked, underwater, under fire, stealthily, with a team, individually, armed, unarmed, in the desert, forest, jungle, mountains, high, low, in your bathroom; it didn't matter. The boy could do it. Marbo was also trained in interrogation tactics, beating the box. He's lied to the best polygraphs without bumping the needle. He is capable of avoiding capture by the enemy. Sometimes he doesn't get away all the time; he's trained to escape captivity.
Born into the FRA he had little to no control over being FRA. Because of this, he was also taught the fascist philosophy. With FRA beliefs pounded into his head so hard, he has the same goals as well, to bring back America.