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Post by Zinn on Jul 11, 2004 1:00:26 GMT -5
180- Intuition- Zinn automatically knows the alignments of other players.
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Post by Zinn on Jul 12, 2004 22:33:31 GMT -5
200- Chemist's senses and tracking- Zinn can tell what caused an explosion, how someone died, or track someone using her senses. Most of them aren't hightened. They're just trained properly.
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Post by Zinn on Jul 13, 2004 22:48:05 GMT -5
240- Medical knowlege- Zinn knows about treating injuries and illness. She also knows about herbal remedies. This does not allow her to instantly heal people.
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Post by Zinn on Jul 15, 2004 1:39:29 GMT -5
280- Lie detection- Zinn can tell if someone is lying or not with 90% accuracy.
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Post by Zinn on Jul 15, 2004 21:14:40 GMT -5
I'm doing some altercations on Zinn's abilities and history. Is that OK? There are just some things that don't make sense that need to be straightened out, and some characters from the past that need changing. The fact that Simon no longer exists is the biggest change.
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Post by Zinn on Jul 16, 2004 22:04:47 GMT -5
320- Determination- Zinn will not black out, fall unconcious, or die until she has completed the task she has set out to complete when on a mission, regardless of physical damage. The damage still occurs, and any results of the damage are still felt, but she ignores them.
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Post by Zinn on Jul 21, 2004 2:45:01 GMT -5
340- Feedback- In the event a character has telepathic powers to break through Zinn's mental block, they get a mental feedback blast of their own disturbing flashbacks and nightmares, condensed and intensified. The affects are disorienting and even physically painful. Zinn does not have the ability to use this at will. It is a reflex. Also, the more powerful the character, the more powerful the feedback blast. The character will not be able to extract any useful information before the ability kicks in. This ability can be broken through by someone who has no regret, fear, jealousy worry, anger, hatred, or any other unpleasant emotion or memory that can be thrown back at them because in those instances, the ability has nothing to work with.
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