Post by Twelve on Oct 3, 2004 7:59:54 GMT -5
Name: XII (Twelve)
Age: 6045
Race: Vampire
Gender: Male
Alignment: Anarchist
Organization: Red Infinity
Occupation: Vamperic Terrorist
Weapon:
.454 Casull (11.53x35mm)
and
13mm Auto 'Jackal'
Stats:
intelligence - 200
strength -400
charisma - 100
spirit - 50
defense - 100
endurance - 100
speed - 50
Powers:
Bat's and Mist - Because of Twelve's vamperic traits, he is able to travel anywhere as a group of bats or a steamy, black mist.
Regeneration - If Twelve is critically injured, (Arm, Head, chopped off, etc.) His body will atomatically come back together and most of his wounds will heal.
Release Control Art Restrictions - Twelve brings his apponent more and more into the Undead world. There are three Control Art Restrictions. Each release makes Twelve stronger and more inhuman. There are three Restrictions.
Cromwel Approval - Once all Three Restrictions have been released, the Cradwel Approval is in effect.
The area that Twelve is in, becomes a pitch black abyss.
Once in this area, Twelve is able to summon his demons.
This effect will only last for a few minutes.
Demon Parade - Once the Cradwel Approval is in effect, Twelve's demon servants attack the apponent. The demons can be destroyed in one hit, but they have more "Bite" than "Bark".
Appearance:
Personality: normally wise and intelligant, but can have alittle too much fun when in battle sometimes.
Story: Long ago, the vampire known today as "Twelve" was a normal vampire with natural vamperic weaknesses and strengths.
He was captured by an unknown organization and was experimented on for over 200 years. The experiment was nessecary to make him into the Ultimate Vampire for them to use only.
When the experiment was declared a failure, Twelve's remains were thrown into the river, where he was found and taken in by Red Infinity.
Eventually, Twelve recovered from the events of the experiment, but never told anyone about it.
Because of the experiments, Twelve has lost most of his former vamperic weaknesses.
Although he still needs to drink blood to survive, he cannot be killed with Crosses, Stakes, etc.
He is also able to go outside in the daytime.
But because the past experiments on him were never completed, he can only stay out for a few hours.
Age: 6045
Race: Vampire
Gender: Male
Alignment: Anarchist
Organization: Red Infinity
Occupation: Vamperic Terrorist
Weapon:
.454 Casull (11.53x35mm)
and
13mm Auto 'Jackal'
Stats:
intelligence - 200
strength -400
charisma - 100
spirit - 50
defense - 100
endurance - 100
speed - 50
Powers:
Bat's and Mist - Because of Twelve's vamperic traits, he is able to travel anywhere as a group of bats or a steamy, black mist.
Regeneration - If Twelve is critically injured, (Arm, Head, chopped off, etc.) His body will atomatically come back together and most of his wounds will heal.
Release Control Art Restrictions - Twelve brings his apponent more and more into the Undead world. There are three Control Art Restrictions. Each release makes Twelve stronger and more inhuman. There are three Restrictions.
Cromwel Approval - Once all Three Restrictions have been released, the Cradwel Approval is in effect.
The area that Twelve is in, becomes a pitch black abyss.
Once in this area, Twelve is able to summon his demons.
This effect will only last for a few minutes.
Demon Parade - Once the Cradwel Approval is in effect, Twelve's demon servants attack the apponent. The demons can be destroyed in one hit, but they have more "Bite" than "Bark".
Appearance:
Personality: normally wise and intelligant, but can have alittle too much fun when in battle sometimes.
Story: Long ago, the vampire known today as "Twelve" was a normal vampire with natural vamperic weaknesses and strengths.
He was captured by an unknown organization and was experimented on for over 200 years. The experiment was nessecary to make him into the Ultimate Vampire for them to use only.
When the experiment was declared a failure, Twelve's remains were thrown into the river, where he was found and taken in by Red Infinity.
Eventually, Twelve recovered from the events of the experiment, but never told anyone about it.
Because of the experiments, Twelve has lost most of his former vamperic weaknesses.
Although he still needs to drink blood to survive, he cannot be killed with Crosses, Stakes, etc.
He is also able to go outside in the daytime.
But because the past experiments on him were never completed, he can only stay out for a few hours.